I'm Pavel Suckel. I was born in Vilnius in 1993.
I mainly work with 3D graphics / texturing, PBR materials, visualizations, game-ready assets, virtual reality, graphic design.
I've worked on games like "Everdale" and "Floodrush" by Supercell, "Crystal Raiders VR" by Nieko, "Bloody Sunday VR" by GlukMedia, "Vilnius Racing".
I know Lithuanian, Russian and English.
My hobbies are music and photography.
My 3D shops:
Unreal Engine: https://www.unrealengine.com/marketplace/en-US/profile/Gesta2
Unity: https://assetstore.unity.com/publishers/3681
Sketchfab: https://sketchfab.com/gestLT
CGtrader: https://www.cgtrader.com/gestlt
3D modeling for "Idle Breaker". (Estoty)
https://play.google.com/store/apps/details?id=com.idle.breaker.game&hl=en_US
3D modeling, texturing for "Everdale". (Supercell)
https://niekoplay.com/our_games/everdale/
3D modeling, texturing for "Crystal Raiders VR"
https://niekoplay.com/our_games/crystal-raiders/
VR, AR, 3D modeling.
https://glukmedia.com/
Graphic design of mobile apps, icons, web.
https://eurospektras.eu/lt